Scripts
Server and client on the right sides, remotes, saving with DataStores. Existing scripts are edited in place, not pasted over.
Spawnly sits in a panel next to your Explorer and works like a developer on your team. It reads your place, plans, writes the scripts, builds the world and the UI, runs the game and fixes what breaks. Ask it for anything.
Spawnly
412+Things people type into it
Not one trick. Whatever a developer on your team would do, in the words you would use.
Server and client on the right sides, remotes, saving with DataStores. Existing scripts are edited in place, not pasted over.
Rounds, waves, checkpoints, leaderboards, shops, teams, timers. It wires the whole thing, not one script.
HUDs, shops, menus and popups that fit a phone, checked for layout mistakes before it says done.
Props, buildings, mazes, lighting, sky, fog, sound. Placed where you are looking, on the ground, checked for floating parts.
NPCs that talk, weapons that swing and hit on the server, vehicles that actually drive, pets that follow.
Paste the error or just say what is wrong. It reads the scripts, fixes the line, runs the game to make sure.
Before it says done it runs the game, reads the output and checks what it built. Errors get fixed before you see them.
Big asks get a plan you can read first. Anything in your place, it can explain in plain words.

Every place keeps its own chats and folders. Open a place and its history is there.
The counter shows what you have. A finished request shows what it used.
Under Changes, each edited script has a Revert button. Everything else undoes with Ctrl+Z.
Nothing to install on your computer beyond the plugin. No copying code across.
Install it from the Creator Store and open the Spawnly panel from the Plugins tab.
On this site. Discord only tells us your name and id; nothing else.
The Connect page finds the Studio you have open. One click and the panel signs itself in.
Type it the way you would tell a friend, then watch it read, build, run and fix.
| Model | Good for | Power | Price |
|---|---|---|---|
| Cheapest. Quick edits and questions. | Power | Price | |
| Fast everyday all-rounder. | Power | Price | |
| Systems, UI, fixes. | Power | Price | |
| Big features, tricky bugs. | Power | Price | |
| Whole games, hardest bugs. | Power | Price |
Power is the model's class, from its maker. Price is from its list price. Nothing is a score we invented. More about each model
No subscription. Each request spends credits according to the model you picked and how much it had to read and do, and the exact number is on every finished request. Cheaper models go further; the price scale is in the picker before you send.

to start. Packs from $5 on your account page. How credits work
Other tools live on a site and paste a script into Studio. Spawnly lives in Studio, with hands in your place: it reads, builds, runs, checks and fixes while you watch.
| A website chat box | Spawnly | |
|---|---|---|
| Works inside Roblox Studio, not from a website | ||
| Reads your whole place before it starts | ||
| Edits your scripts in place | ||
| Builds worlds and UI, not just code | ||
| Runs the game and reads the errors | ||
| Shows every step while it works | ||
| Every change reversible |
Yes. It works in any place you have open in Studio, published or not. Chats are kept per place, so your history is there when you open it again.
Every script edit has a Revert button under Changes, and everything else undoes with Ctrl+Z. It asks before deleting anything, and it runs the game to check its own work before it says done.
Your place: the objects and the scripts, read fresh at the start of each request. It cannot see your screen. It sends what it needs to the model you picked, only while a request runs.
When something is better fetched than built, like a tree or a bench, it searches the Creator Store, strips any scripts from what it finds and places it on the ground where you are looking. Ask for “from parts” and it builds instead.
It depends on the model and how much it had to read and do. A quick question on a cheap model is a credit or two; a whole system on the strongest model is more. The exact number is on every finished request, and the first 100 credits are free.
No. Say what you want in your own words. If you do script, you will find it edits your existing code the way a teammate would, and explains what it changed.
Install the plugin, sign in, connect the Studio you have open, and your developer is on. The first 100 credits are on us.