Spawnly
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Features

Everything a developer
would do, inside Studio

Not a chat box that pastes code. A worker with hands: it reads, builds, runs, checks and fixes, and tells you what it did in plain words.

Inside Studio, not on a website

It is a panel next to your Explorer with hands in your place. Nothing to paste, nothing to copy across.

Reads your whole place

Objects, scripts, what is where. Every request starts with a fresh read, so it edits what exists instead of guessing what might.

Edits scripts in place

It changes the lines that need changing and keeps the rest. Server and client stay on the right sides. No pasting a new script over your old one.

Builds worlds and props

Buildings, mazes, props, lighting, sky and sound, placed where you are looking and checked for anything floating or sunk.

Runs it to check

Before it says done it runs the game and reads what came out, so errors get fixed before you ever see them. Paste an error yourself and it fixes that too.

Every change reversible

Script edits get a Revert button under Changes. Everything else undoes with Ctrl+Z. It asks before it deletes anything.

Talks while it works

You see each step as it happens: what it read, what it built, what it checked, how many credits so far, and a plain summary at the end with three ideas for what to do next.

Plans big asks first

"Make me a tycoon" gets a plan you can read and change before it builds, system by system.

Checks its own work

Before it says done it checks the build: nothing floating or sunk, tools with a Handle, no scripts left behind from free models, no errors when the game runs.

Five models, your choice

Cheap ones for questions and edits, strong ones for whole systems. Switch per message; the price scale tells you before you send.

The panel, up close

A chat on the left, your place on the right. Every step shows as it happens.

The Spawnly panel with a finished request and its steps

See it in your own place

The first 100 credits are free.